![]() ![]() ![]() The kind of outdated controls make combat more frustrating than anything these days and there's not really any ammo-conservation metagame like in SS2, the puzzles turn into pacing-destroying slogs at the highest difficulty. I wouldn't turn anything to 3 on your first playthrough to be honest. you only move when you want to instead of always hovering forwards). I don't remember the exact distribution, but easier difficulties increase the time limit in Cyberspace and make it easier to control (eg. Puzzles: 0 makes it so that all puzzles are already solved, 3 turns them into massive brainteasers.Ĭyber: How difficult the cyberspace parts are. Mission: 0 has nothing story-related at all and all doors are unlocked, 1 adds audio logs, 2 adds locked doors (so you need to find key cards and destroy certain props to lower SHODAN's security level to open them), 3 adds a time limit. 0 makes it so they never aggro against you and die in one hit, 3 makes them stupidly tough. Combat: How many enemies you face and how tough they are. ![]()
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